2020
CRCS
Centralized Remote Control System
Working on a powerful new version to help NASA's Artemis Program. Can control a wide range of DHS stations, displaying real time status and video on up to 4 4K monitors.
stVidViewer
SPICA's proprietary video format viewer
Designed for fast raw video stream load from DHS.
DHS
Version 8.02
Reached 8.2 GPix/sec for the S990 from Vision Research. Among many new features.
MIM
Orbisfly sphere control system
Designed and developed a control software to control a set of 49 Orbisfly spheres via DMX for the Museo Interactivo Mirador
Vision Research S640
Integrating the camera S640 into my API and capturing up to 20,000 FPS via CoaXPress using Euresys Framegrabbers
HS Tracking
Created a new experimental ML tracker for high speed cameras
2019
TECATE
Real time tracker game
A kick based game for TECATE / Monterrey / Mexico
LEON
Real time tracker game
A handball based game for Gobierno de Leon / Mexico
MIDMALL
Real time tracker game
Halloween theme game in Santiago / Chile
ON Projeções / Brasil
PI/ON Development partnership
Developing an integrated platform.
EPSON LSS
EPSON / PI / ON - Shows
Participation on EPSON's LSS shows in Santiago, Chile and in São Paulo, Brazil
Azure Kinect
Proprietary full integration into my API, color, depth, IMU, 7 mics
Audio Multi-Channel API
Optimized and enhanced my current API for WASAPI multi-channel audio with real-time processing
Kramer interfacing
Enhancing and experimenting my API for interfacing with Kramer Matrix VS-1616DN-EM, some switches and controls.
2018
NIKE / Phantom
Real time soccer game
Developed a complete immersive soccer based game for NIKE-Chile, 18 days, 1,000 players
Some videos
Official PI's video release
Programming development "Making of" short video
Testing the ball tracker
MUI
Museo Interactivo Las Condes
A complete new development for the Chile's exhibition.
( Do not have media to share due to rights restrictions )
Scotiabank
Chile's branch corp. building
Using mamboPlayer and our gMapMaster procedural software we were able to give life to over 480 LED screens on the Santiago';s Scotiabank building.
2017
Museo Interactivo Mirador
Mapping and games development
Developed several interactive experiences and a complex circular mapping for the Universe exhibition
EPSON Mapping Challenge
Winners of the Chile edition for Latin America
Mapping over Santiago's Art Musuem
Supermoon
Realtime spherical projection for Canada Dry and Cirque du Soleil
Developed a special software to integrate with mamboPlayer and gMapMaster to plan and execute a real time procedural projection show over a 10m diameter sphere.
GAM
Interactive book
Created an interactive book display about Nobel Prize Gabriela Mistral, this as part of the ZIM exhibition.
Nestlé
Social media holographic display
Integrated into a corporate event we displayed social media as a holographic effect
Entel / IRIS
A real time venue personification
Created a realtime procedural animation from and audio function coming from an offline host.
EPSON / Japan
Visiting many facilities in Japan as a guest among a group of selected users and producers.
2016
NAB / Christie
Managing content development for NAB
16 different content developments.
CRCS @ NASA Stennis Space Center
Our first release to help NASA control 10 of our DHS stations for rocket testing recordings, a total of 24 GB/s.
2015
Infocomm / Christie
Managing content development
Amazing experiences with 4K content and Christie's new Boxer projectors. PI developed several 7K @ 60Hz sequences.
Infocomm / Nationwide
Managing content development
4K @ 60Hz content for Nationwide's booth.
Alex Grey @ COSM
Mapping over Chapel of the Sacred Mirrors
Projecting Juan Carlos Vidal content over COSM, among some interactive experiences developed by me during the full moon celebration
DHS @ NASA Stennis Space Center
Got several of our DHS recording systems to help NASA record rocket engine tests at high speed, each reaching 2.12 GB/s
ISE / Amsterdam
Presenting PI's content development for Christie and its new Boxer
DMAS @ Virginia Tech
2014
mamboHA!
Created our sophisticated proprietary mapping tool for complex surface mappings, allowing non-rectangular sources as well as multi-user simultaneous mapping.
CRCS
Created the first version of our Centralized Remote Control System, this software will allow us to control several DHS stations, to monitor, adjust and record.
ODESUR
South American Games Opening
Using 42 projectors, 10 redundant mamboPlayer stations, 45 minutes of 20 MPix @ 60Hz lossless content. We mapped Santiago's Stadium for the games opening, 22,000 spectators and transmitted live.
Mapping Simulator
3D simulation tool for projection mapping
Designed and developed a software to help PI simulate complex projection scenarios in order to plan and estimate brightness, lenses, cable lenghts, power and costs.
NIKE
Interactive experiences
Developed several interactive systems for NIKE's stores in Chile and Argentina.
Infocomm / Christie
Software and content
Developed high performance interactive experiences to demostrate the new line of high resolution LED modules and projectors. Among a set of great content from PI.
Infocomm / Nationwide
mamboPlayer and 4K @ 60Hz lossless content
By using mamboPlayer we projected high quality video on Nationwide's screens.
Christie GTS
Global Technology Summit
Attended to this awsome summit hosted by Christie in Kitchener, Ontario
Arauco
Fiducial tables
Developed an interactive fiducial marker table using my API.
BHP Billiton
Exponor Stand / Chile
Developed a set of interactive experiences among content by PI
Angloamerican
Exponor Stand / Chile
Developed a multi-screen shared interactive experience.
Realtime tracking projection @ Christie
Developed a real-time demo to show our tracker mixed with projection, created using combined calibration system.
Museo Interactivo Las Condes
Our first exhibition about ancient Rome. 26 of our servers and over 30 content development.
2013
CELAC-UE Summit
Santiago-Chile
Over 30 projectors, content and our mamboPlayer to serve over 3 days in this international summit, redundancy and security.
Santander
Procedural and passive content
Developed procedural content for this huge party with moving parts.
Festival Viña del Mar
Procedural and passive content
Using our gMapMaster software I created a set of active real time content for over 8000 sqft of LED modules of different pitches.
CESCO
Multilingual real-time captions
Developed a tool to help foreign visitors to this summit to follow the speakers' speaches captioned in their native language.
LDI / Christie
Software and content
Once again with our friends from Christie at this awesome booth.
DMAS @ Instituto Brasileiro do Calçado
High speed and real time analisis for gait analysis
2012
1000Hz Realtime machine vision
Developed a custom fluid tracer and object tracking system
NIKE
Social media and mapping
Developed a realtime social media projection and LED mapping poster.
Museo de la Minería
Minning musuem Chile
Developed a customized interactive experience. Improved our media server for long term automated function.
gMapMaster
Procedural content software
Developed a mapping software to help create procedural content for LED or projection. Works with our mamboPlayer media server and can be expanded using our mamboNet protocol.
LDI / Christie
Software and content
Participating with software and content @ Las Vegas.
High quality content, for projection and Christie's Microtiles.
DMAS @ Cairo
Sports authority and biomechanical labs in Egypt using our system.
DMAS Hulls @ Gothenburg
Evaluating opportunities for this new technology
DMAS @ Allegheny
Complex biomechanical recording and tracking
2011
DMAS Hulls @ UDESC
Installed at CEFID / Santa Catarina / Brazil
HASBRO Interactive Showroom
Developed several interactive experiences, all in synch and controlled by a central tablet.
BHP Billiton
Interactive booth for Minera Escondida
ExpoNor / Antofagasta / Chile
2010
DMAS Hulls @ Ohio State University
Installed at OSU / Columbus / Ohio
DHS
Delivered our first final release of our digital highspeed recorder.
HASBRO
Interactive demo showroom
Developed several interactive experiences, all in synch and controlled by a central tablet.
2009
Entel PCS
Developed a set of interactive experiences for this massive convention
Whirlpool
40 meter interactive wall
Created an interactive experience based on an active projected wall with procedural content.
DMAS
Delivered a customized DMAS version for airborne video capture, synchronized and integrated with more avionics equipment.
2008
DMAS
Delivered a DMAS version for long wire digital video recording underwater, down to 5,000 ft deep.
LAN Chile
Interactive experience
Developed a picture overlay game for Chile's #1 airline.
FOX
Interactive experience
Developed a picture overlay game for FOX Channel.
VECTOR
Realtime procedural content
Developed a series of audio stimulated procedural content for this electronic gig.
Congreso
Realtime procedural content and media
Developed a customized version of our mamboPlayer to react and serve media for this iconic chilean band's concert.
LAN Chile Training
Realtime inforgraphics and content media
Developed a system on top of our mamboPlayer media server to help LAN Chile expand its training room with a powerful multi-media tool.
2007
DMAS
Delivered a specialized version of our software to help track horse running and injury analysis.
BHP Billiton
Minera Escondida multi-screen
For this venue we rear projected on acrilic panels and by the use of our first multi-channel audio in mamboPlayer we generated an increible immersive experience
2006
Santander
Multi-Screen projection and 3D anaglyph
Still making our server grow in performance and robustness.
DMAS
Delivered a DMAS version for Rush University.
Complete biomechanical version with capture, dynamic calibration, analysis tools and our new synchBox system.
2005
Retail
Many retail experiments and implementations
Gaining space in Chile's retail market by implementing many games and interactive experiences for customers.
Realtime silhoutte and multi-touch screens.
DMAS
3D realtime tracking for heavy loads on sea
2004
Realtime moCap games
Silhoutte capture and processing
Using people's silhouettes we were able to make interactive projections.
DMAS
Gaining space in the biomechanical market.
2003
Proyección de Ideas
Partnership with Juan Alfonso Mazzarelli (manino) to begin a venture that mixes MoCap and projection.
DMAS
Delivered system to this highly prestigious engineering institute.
DMAS
Customized version for high resolution thermal cameras
2002
MVTS
Our first attempt with real-time markeless tracking.
Developed this software that could detect features and track over time controlling a PTZ for enhanced range, could be monitored remotely.
Helmet Tracker
Delivered an experimental version of our system to the Australian Department of Defense.
Brown University
Delivered a special version of DMAS for biomechanical video based analysis.
2001
TEXTRON - Maui
First version of our software for thermal cameras.
Universidade de Brasilia
Our fourth system delivered to Brazil
University of Utah
Our first system to this prestigious university.
Mitsubishi
2000
BOEING
Our first prototype for our Helmet Tracker system
Universidade Gama Filho
Continuing to grow in Brazil
1999
NASA Langley
Our first system at NASA.
1998
UDESC
Our first delivered DMAS system!
1997
SPICA
Begin working as part of the development team into DMAS